Anxiety University
Anxiety University by De'sha Bass-McClellan
While traveling through a chaotic, oversized environment of college stressors, the player must overcome obstacles while escaping an enormous chasing object to receive their diploma, in this platform game that challenges the mind with interactive environments designed for self-discovery.
This is a 2D platforming game that is a visual representation of the daily stressors’ college students endure. The structure of the game will consist of a player trying to overcome different obstacles while being chased by a large object, such as a rolled up piece of paper. In terms of the environment, the character will be miniature in size compared to the large environment of themed based obstacle they have to tackle. This game does revolve around the character overcoming different challenges. It is used to show the player that no matter how hard the challenge is, you can still be successful.
Credits:
- Base code by Michael Baker
- Level Design by De'sha Bass-McClellan
- Game Assets by De'sha Bass-McClellan
- Chasing Mechanic code by Blackthornprod
Status | Released |
Platforms | HTML5 |
Author | DMcClellan |
Genre | Platformer |
Made with | Unity |
Development log
- Anxiety UniversityDec 09, 2020